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#SKYRIM FASTER WAITING MOD MOD#
If the mod does not work, players may not have installed it correctly or may not have installed all the necessary files. This can be customized by the user, but sometimes the mod launcher will forget.
#SKYRIM FASTER WAITING MOD MODS#
7D2D has multiple elements in the form of mods, maps, weapons, tricks, locations, and many more to count If you have mods installed, then the developers have no way to tell if the bug is a result of the mod itself (being badly coded), or not being updated to run on the new code Easy to use Configuration Editor. However, it is quite possible that the sequences would have completed, but in a timeframe that is far longer than the intended one.Zip folder to the C-Drive location of Mass Effect Legendary Edition. He stops at certain places (a corner for example) and does not move for an extended period of time.Īfter loading a previous save and reverting the timescale to 20 (which I think is the default value) I was able to "fix" the scripted sequences. When having the timescale set to 5 the scripting sequences of him walking from his table to gather the men, and after that when moving to the exit takes an unusual amount of time or does not complete. When talking to the Forsworn leader after having killed Grisvald, he gathers his men and escape through a tunnel to Markarth Ruins. Particularly with the quest "No One Escapes Cidhna Mine" in Markarth. Hi, I've experienced some scripting problems with the timescale set to 5 as you suggested. I don't know if it's related, but it's certainly a good thing to keep in mind. Usually, they'll start up if I talk to them again or wait a few moments. J-u-i-c-e (author) from Waterloo, On on January 19, I haven't played that quest but I have noticed some 'hesitation' at times when NPCs tell me they're going to lead me somewhere or go on ahead of me. With best regards from a Skyrim-looking Sweden! No graphical one nor any quest-, or interaction-related ones. Otherwise I haven't experienced any problems with having the timescale set to 5. So they move over a long distance with very intricate pathing, rendering the experience less than amusing when it takes significantly longer time (at least in that specific quest). But it can still be annoying when the problem arises, especially in that quest since you are guided by a gang of NPCs through a dungeon (you don't have your items available to you at that moment). Lunden on January 19, Yeah, if you wait long enough I assume they will continue as normally. though after i did this a few times and the dates went to negatives this stop responing my Day went to negative idk if there is a way to fix that but at 4000 time scale you can travel a small distance and have many many days pass. SO i set my time Scale to 400 to find out what would happen. The default is 20, so 3 minutes of play = an hour. That's probably too high for most people.
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Remember: 1 min of game time = the number you set in minutes, so a value of 90 would mean that an hour and half passes for every minute you play. My guess is the maximum is 255 or 256 though I've never tested it. It has to do with the way memory is stored in computers. J-u-i-c-e (author) from Waterloo, On on January 26, The timescale probably has a maximum value anything above that value will cause it to 'roll over' into negative numbers (and eventually back into positive ones again). In Oblivion i was able to use a MOD to change the Scale when you sleep from hours to days witch was most helpful. Im going to do a hole lot more playing with it, mostly i just wont a way to make things repopulate faster without giving my self items or a huge advantage and with out causing glitches. Ender on January 28, yeah it does go back to positives though after you make it roll into negatives if you rest one or two days it will jump back to negatives :P.